
ABOUT ME
I am drawn to visual storytelling, and always have been imagining worlds, characters, and places. During my studies, I had the opportunity to explore several fields, but animation stood out in a particular way for me. It felt demanding, in a way that reminded me of the pleasure of drawing. Soon enough, I was drawn to it.
Hence, I initially started as self-taught, pushing beyond my generalist education, before having the opportunity of being mentored by a professional animator, which helped significantly sharpen my eye.
Through team-based projects, I've worked on gameplay and cinematic animations, learning how to work communicating with teammates, understanding and getting confortable with a game engine and its workflow, adapting to the technical needs of the craft.
And within these experiences, bringing life to creatures and characters imagined by others fellow artists has been particularly rewarding, and remains a strong motivation for me.
Today, I am focusing more on intention in my animations, to ensure that my work serves emotion, atmosphere, worldbuilding, and in the grand scheme of things, to be entertaining.
If you are looking for a motivated, feedback-driven animator, feel free to get in touch!

Role: 3D Animator
Birth date: December 11th 2000 (25 years old)
Location: Arles, France. Open to relocate
English (Professional, B2)
French (Native, C2)
Spanish (Native, C2)
JOURNEY
MENTORSHIP

BOUNCING BALL
Sep 2026 - Jul 2027 | Remote
3D Animation Feature-Film Mentorship
(Online French Professional Animation Training Internship)
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Bodymechanics & Pantomime
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Layout
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Facial Acting & Advanced Acting
WORK EXPERIENCE

VITAL FEW GAMES
Jul 2026 - Sept 2026 | Remote (Freelance)
3D Character Animator
(Unannounced Unreal Engine 5.8 project, NDA protected)
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Combat & locomotion keyframe animations for enemies and boss characters using Maya
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Refining animations in engine through blendspaces and iteration
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Version control using Perforce in an international team
EDUCATION

CREAJEUX
Aug 2023 - May 2026 | Nîmes, FRANCE
Bachelor's Degree in 2D/3D Game Art
(Animation, Interactive Technology, Video Graphics & FX)
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Full Game Art Production Pipeline
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Specialisation in 3D Animation
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In-engine integration & Version control
SKILLS
DCC Softwares
CI/CD & Tools
Engines
Team-oriented
I enjoy working closely with others and valuing diverse perspectives
Accountable
I take ownership of my tasks and ensure they are delivered with consistency
Detail_oriented
I care about polish and get absorbed until I find the solution
Growth-minded
I actively seek constructive input and apply it to grow and learn
Curious
I seek any chance to learn either through projects or teammates
Communicative
Clear coomunication helps me share ideas effectively and understand what is asked
OUTSIDE OF WORK
Outside of animation, I spend a lot of time drawing, mainly digital painting of landscapes, but I always carry a sketchbook with me, whether at a museum, on a terrace, or in nature.
I also love imaginating worlds. A long-time fan of fantasy with Elric of Melnibonee and The Witcher, I also enjoy sci-fi universes like Rick & Morty or Foundation, lately, whether in movies, books or tv series.
In games, I love to explore worlds, and to be lost on lovely crafted universes: INSIDE and Subnautica are among my favorites, and back in the day I played a lot on Star Wars: The Old Republic. Currently I mostly play Total War: Warhammer III, Cyberpunk 2077 and Animal Crossing !

Another (really big) hobby of mine is miniature painting, which I’ve been doing for over 10 years now! Even though I paint less frequently nowadays, it’s still a welcome way to slow down. Being a fan since 2012, I’ve spent a lot of time diving into its lore, painting discussions and battle strategies on now long-forgotten forums!
Music is another big part of my life. I play bass and guitar, and lately I’ve been inspired by bands like King Gizzard & The Lizard Wizard and Gnome. 🎸
