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Sebastian MENGUAL

3D Animator

ANIMATION REEL

ANIMATION BREAKDOWN & WORKFLOW

Some works in progress and breakdowns, detailed in the Artsation post, in a form of a short blog, with references and intentions.

Spiderston

2026| Maya

Spiderman got moves

grendecinemini.png

QTE Cutscene

2026 | Maya | Unreal Engine

Animation for the Quick Time Event combat cutscene taking place in the Erebus: Stained Sea demo. Done in about 3 weeks.

Capture d'écran 2026-05-26 105326.png

John Wick Style

2026 | Maya

Personal shot inspired by the John Wick series. I wanted to push bodymechanics while starting to explore subtext and intention.

TMNT

TMNT Show off

2025| Maya

This marked the first time I tackled a full body animation shot exercise. In this personal project the goal was fully focused on bodymechanics work.

Engines

DCC Softwares

Maya
Zbrush
Photoshop
Painter
Blender
Ableton

CI/CD Tools

Fork
Tortoise SVN
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