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ANIMATION BREAKDOWN & WORKFLOW

Some works in progress and breakdowns, detailed in the Artsation post, in a form of a short blog, with references and intentions.

Erebus Cinematic Breakdown

Erebus QTE Cinematic

Jun 2026 | Maya, Unreal Engine 5.8

Animation for the Quick Time Event combat cutscene taking place in the Erebus: Stained Sea demo. Delivered in about 3 weeks.

John Wick Breakdown

John Wick

May 2026 | Maya

Personal shot inspired by the John Wick series. I wanted to push bodymechanics while starting to explore subtext and intention.

TMNT Show off Breakdown

TMNT Show off

Dec 2025 | Maya

First time I tackled a full body animation shot exercise. In this personal project the goal was fully focused on bodymechanics work.

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