

Projects
Academic & Team-based
🔴
Actively seeking an internship or junior role in game, TV, or film productions

CAPSTONE PROJECTS
Long-form academic projects developed over several months, from concept to final delivery.
These projects reflect my ability to work within a pipeline, collaborate in multidisciplinary teams, and take responsibility over my tasks.

GAME & ANIMATION JAMS
Fast-paced collaborative experiments built in a few days.
These projects emphasize creativity, problem-solving, and the ability to prototype and communicate ideas quickly within a team.


SUNBREEZE (2025)
Game Jam
Sunbreeze is a game jam carried out at Creajeux and organized by Fantasià. Developed in Unreal Engine. It's a puzzle game in which the world is split in half, on the left, the freezing winter, and on the right, the burning summer. The theme was "Summer/Winter", and I contributed as an animator.
COURSE PROJECTS
Short school projects created under 10 days time constraint. They focused on fast decision-making, adaptability, and efficient collaboration, often requiring quick iteration and pragmatic solutions.

HOSTILES HORIZONS (2024)
Mobile Game
9
10 days
Hostiles Horizons is a student project carried out at Créajeux during the start our third year. Developed in Unity, it was our very first experience with the engine. It's a 2D mobile game set in an abandoned spaceship filled with aliens to shoot with brutality and style.




















