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Projects

Academic & Team-based

🔴

Actively seeking an internship or junior role in game, TV, or film productions

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CAPSTONE PROJECTS

Long-form academic projects developed over several months, from concept to final delivery.
These projects reflect my ability to work within a pipeline, collaborate in multidisciplinary teams, and take responsibility over my tasks.

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SUNA (2025)

PC Game

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10

9 weeks

SUNA is a competitive FPS set on a far arid planet where the profit-driven Corporation wages war against the zealot native population.

 

Developed in Unity 6 URP, this project is our first 3D student game, as part of our 3rd year at Creajeux.

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IRON DIVER (2024)

PC Game

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10

9 weeks

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IRON DIVER is a 2D platformer that takes place under the surface of a desert planet. You play an exploration drone to gather materials while surviving the dangers of the deep.

Developed as part of our second year at Créajeux.

GAME & ANIMATION JAMS

Fast-paced collaborative experiments built in a few days.
These projects emphasize creativity, problem-solving, and the ability to prototype and communicate ideas quickly within a team.

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SUNBREEZE (2025)

Game Jam

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12

3 days

Sunbreeze is a game jam carried out at Creajeux and organized by Fantasià. Developed in Unreal Engine. It's a puzzle game in which the world is split in half, on the left, the freezing winter, and on the right, the burning summer. The theme was "Summer/Winter", and I contributed as an animator.

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KARAMOVE#7

Animation Jam

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3

1 week

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KARAMOVE is a collaborative animation event where teams of students and professionals create an original music video, each group working on a specific sequence.

The theme was "KOSMIK", and I contributed as a matte painter for my team entry.

COURSE PROJECTS

Short school projects created under 10 days time constraint. They focused on fast decision-making, adaptability, and efficient collaboration, often requiring quick iteration and pragmatic solutions.

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Hostiles Horizons

HOSTILES HORIZONS (2024)

Mobile Game

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9

10 days

Hostiles Horizons is a student project carried out at Créajeux during the start our third year. Developed in Unity, it was our very first experience with the engine. It's a 2D mobile game set in an abandoned spaceship filled with aliens to shoot with brutality and style.

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DUNGEON'SCAPE (2023)

PC Game

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10

10 days

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Student project to adapt an original board game into a digital coop card game. The project marked our first experience trying to work like a real production team, testing workflows, communication, and discipline under deadlines.

DUNGEON'SCAPE Screenshot
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