
THE TEAM & ORGANISATION
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Adopted a structured pipeline inspired by professional standards, with production calendar, sprints, and regular builds for testing and feedback.
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Team monitoring handled via Miro by leads; overall project management coordinated by the project manager through reporting from lead artist and lead programmer.
OTHER CONTRIBUTORS
Thomas CASAMENTO
Vincent PARDIGON
George Miller HOCTOR
Kylian MICHEL
CONTEXT & DEV TOOLS
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First 3D student project at Creajeux, developed in Unity with no prior multiplayer or 3D pipeline experience.
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Ambition to create a fully playable multiplayer prototype with strong artistic direction and objective based gameplay.
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Considering the scope, we all endorsed roles and responsibilities to ensure its success: my roles were 3D artist, art director and lead artist.
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Universal Render Pipeline (URP), Unity 6 | Multiplayer: Netcode for Entities (DOTS)
Engine
Softwares
Tools & Languages
End of Development: 23 May 2025

SUNA is a competitive multiplayer FPS game, a student project developed as part of our third year at Creajeux. Inspired in gameplay by Counter-Strike and VALORANT, it is set on a far desert planet, devastated by centuries of war between the E.O.S.F. Corporation and the native population for the control of the a spice with medicinal virtues.
10
6 months
MY CONTRIBUTIONS
As 3D Artist, I :
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Modeled the drone character, numerous map buildings, and props
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Textured all weapons of the game, characters and numerous props
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In-engine integration of core assets such as the map and its props, integration of textured weapons
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Animated the drone character (1st & 3rd person)
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Lighting & Post-Processing ( lights bake, color correction, bloom, gamma, fog...) in Unity URP
Other contributions include :
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Writing the Art Direction Document, defining the identity of the game, context and references.
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Defining the visual identity of the game, color palette, general mood and tone.
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Producing concept art for weapons, characters, and map elements, directed additional concept art.
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Handling version control with SVN and GitHub and managed production workflows on Miro.
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Mixing and mastering the soundtrack kindly composed by Thomas Casamento.


KARAMOVE is a collaborative animation event where teams of students and professionals create an original music video, each group working on a specific sequence. The 2023 theme was "KOSMIK", and contributed as a matte painter for my team entry.
3
1 week
| PROJECT DEVELOPMENT TOOLS


| CONTEXT
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collaborative animation event where teams of students and professionals create an original music video
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each group working on a specific sequence
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8-second shot
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contributed as matte painter
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collaborated within a fast-paced, multidisciplinary pipeline
| MY CONTRIBUTIONS
Within my team, I was responsible for the matte painting of our sequence. Even though my task was specific, the collaborative nature of KARAMOVE required continuous communication and adaptation: aligning our visuals with the animation, respecting the musical timing, and ensuring consistency with the other teams’ sequences.
This experience reinforced my ability to work efficiently under a strict deadline while coordinating with artists from diverse backgrounds.


| THE TEAM

Mathilde SOULIE

Sebastian MENGUAL

Romain FATHI

























