

End of Development: 23 May 2025
Steam Publication: Coming Soon
| DEVELOPMENT & TOOLS

SUNA is a competitive multiplayer FPS game, a student project developed as part of our third year at Créajeux. Inspired in gameplay by Counter-Strike and VALORANT, it is set on a far desert planet, devastated by centuries of war between the E.O.S.F. Corporation and the native population for the control of the a spice with medicinal virtues.
10
6 months

-
Multiplayer: Netcode for Entities (DOTS)
-
Objective-based gameplay
-
Economy
-
Weapon and grenade variety
-
Universal Render Pipeline (URP), Unity 6
| CONTEXT OF PRODUCTION

-
First 3D student project at Créajeux, developed in Unity with no prior multiplayer or 3D pipeline experience.
-
Ambition to create a fully playable multiplayer prototype with strong artistic direction.
-
Supervised art direction, managed the artist team, coordinated with designers and programmers, while also contributing as 3D Animator and 3D Artist (integration in engine).
| MY CONTRIBUTIONS
ART DIRECTION:
-
Wrote the Art Direction Document, defining the identity of the game, context and references.
-
Defined the visual identity of the game, color palette, general mood and tone.
-
Produced concept art for weapons, characters, and map elements, directed additional concept art.
-
Handled version control with SVN and GitHub and managed production workflows on Miro.
-
Mixed and mastered the soundtrack kindly composed by Thomas Casamento.
3D GENERALIST:
-
Modeled the drone character, numerous map buildings, and props
-
Textured all weapons of the game, characters and numerous props
-
In-engine integration of core assets such as the map and its props, integration of textured weapons
-
Animated the drone character (1st & 3rd person)
-
Lighting & Post-Processing ( lights bake, color correction, bloom, gamma, fog...) in Unity URP


| PROJECT MONITORING

-
Adopted a structured pipeline inspired by professional standards, with production calendar, sprints, and regular builds for testing and feedback.
-
Team monitoring handled via Miro by leads; overall project management coordinated by the project manager through reporting from lead artist and lead programmer.






















