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SUNA

Competitive Multiplayer FPS

End of Development: 23 May 2025

Steam Publication: Coming Soon

| DEVELOPMENT & TOOLS

SUNA Promo Banner

SUNA is a competitive multiplayer FPS game, a student project developed as part of our third year at Créajeux. Inspired in gameplay by Counter-Strike and VALORANT, it is set on a far desert planet, devastated by centuries of war between the E.O.S.F. Corporation and the native population for the control of the a spice with medicinal virtues.

10

6 months

Unity
Creajeux
Unity
Visual Studio
Git
Maya
ZBrush
Photoshop
Substance Painter
Substance Designer
Tortoise SVN
  • Multiplayer: Netcode for Entities (DOTS)

  • Objective-based gameplay

  • Economy

  • Weapon and grenade variety

  • Universal Render Pipeline (URP), Unity 6

Developement & Tools

| CONTEXT OF PRODUCTION

SUNA Corporation Spawn
  • First 3D student project at Créajeux, developed in Unity with no prior multiplayer or 3D pipeline experience.

  • Ambition to create a fully playable multiplayer prototype with strong artistic direction.

  • Supervised art direction, managed the artist team, coordinated with designers and programmers, while also contributing as 3D Animator and 3D Artist (integration in engine).

Context of Production

| MY CONTRIBUTIONS

ART DIRECTION:
  • Wrote the Art Direction Document, defining the identity of the game, context and references.

  • Defined the visual identity of the game, color palette, general mood and tone.

  • Produced concept art for weapons, characters, and map elements, directed additional concept art.

  • ​Handled version control with SVN and GitHub and managed production workflows on Miro.

  • Mixed and mastered the soundtrack kindly composed by Thomas Casamento.

3D GENERALIST:

  • Modeled the drone character, numerous map buildings, and props​

  • Textured all weapons of the game, characters and numerous props

  • In-engine integration of core assets such as the map and its props, integration of textured weapons 

  • Animated the drone character (1st & 3rd person)

  • Lighting & Post-Processing ( lights bake, color correction, bloom, gamma, fog...) in Unity URP

SUNA Corporation Drone
SUNA Weapons
My Contributions

| PROJECT MONITORING

SUNA Mid Zone
  • Adopted a structured pipeline inspired by professional standards, with production calendar, sprints, and regular builds for testing and feedback.

  • Team monitoring handled via Miro by leads; overall project management coordinated by the project manager through reporting from lead artist and lead programmer.

Project Monitoring

| THE TEAM

SUNA Team

PROGRAMMERS

Aurélien REY 

Thomas COYNE

Timotee BABOULIN

Leonnel HAMMEL

Théo ARCA

Adrien CLAUDE

LinkedIn
LinkedIn
LinkedIn
LinkedIn
LinkedIn
LinkedIn
GitHub
GitHub

ARTISTS

Camille GUINOT

Brice CARPINTEIRO

Sarah BAST

Sebastian MENGUAL

LinkedIn
LinkedIn
LinkedIn
LinkedIn

OTHER CONTRIBUTORS

Thomas CASAMENTO

Vincent PARDIGON

George Miller HOCTOR

Kylian MICHEL

The Team
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